Raven in Warborne: Above Ashes – Mastering Denial and Battlefield Control

Warborne: Above Ashes is a game defined less by raw damage races and more by layered interactions—buff timing, positioning, tempo control, and the ability to deny your opponent the tools they rely on to survive. Few characters embody that design philosophy as completely as Raven. On paper, Raven appears to be a magic damage controller with debuffs and AoE pressure. In practice, Raven is one of the most oppressive anti-sustain and anti-buff specialists in the game, capable of dismantling coordinated teams and suffocating solo targets through sustained denial.

Raven does not win fights by instantly deleting enemies. Instead, Raven wins by removing their options—stripping buffs, shutting down healing-over-time effects, and forcing enemies to fight at half efficiency while slowed and exposed. Understanding how Raven’s kit works, and Warborne Above Ashes Solarbite, how its pieces interlock, is essential for anyone looking to exploit the character’s full potential in PvP or high-level PvE encounters.

Core Identity: Raven as a Denial Engine

At the heart of Raven’s design is a simple idea: buffs are power, and Raven exists to take that power away. In Warborne: Above Ashes, many builds lean heavily on layered buffs, shields, and HoT effects to create windows of dominance. Raven turns those windows into liabilities.

Rather than reacting to enemy power spikes, Raven proactively invalidates them. This makes Raven especially effective against compositions built around sustain, defensive cycling, or tempo-based burst setups. Raven forces opponents into extended, unfavorable engagements where they cannot stabilize, recover, or reset.

This identity is expressed through two tightly connected abilities: Raven’s Gaze, the active skill that defines Raven’s presence on the battlefield, and Raven’s Call, a passive that rewards consistent pressure and intelligent timing.

Raven’s Gaze: The Ultimate Buff Eraser

Active Skill – Raven’s Gaze

Raven’s Gaze is one of the most disruptive area control abilities in Warborne: Above Ashes. When activated, Raven selects an enemy target and summons ravens that dive after a short delay. The delay—two seconds—is a crucial part of the skill’s design. It introduces counterplay, but also rewards prediction, zone control, and awareness of enemy movement patterns.

When the ravens strike, they deal 210% Magic Damage to up to five enemies in range, but the damage itself is only the opening act. The true power of Raven’s Gaze lies in what it removes and what it prevents.

Upon impact, Raven’s Gaze:

Dispels all buffs, shields, and HoT effects from affected targets

Applies a 50% Slow

Reduces damage dealt by 50% for 6 seconds

Prevents targets from gaining buffs, shields, or HoT effects during that duration

This combination turns Raven’s Gaze into a complete shutdown field. Enemies caught in its radius are not only stripped of their current advantages but are also locked out of rebuilding them for the next six seconds. In a game where buffs often define survival, this is devastating.

The slow ensures targets cannot easily escape or reposition, while the damage reduction cripples counterpressure. Even heavily offensive builds suddenly find themselves unable to threaten Raven’s team, creating a massive tempo swing.

Timing and Placement: Making Raven’s Gaze Unavoidable

Because Raven’s Gaze has a delay, its effectiveness depends heavily on placement and timing. Skilled Raven players do not use it reactively; they use it anticipatorily.

Ideal use cases include:

Casting Raven’s Gaze on choke points where enemies must pass

Dropping it on stationary objectives or capture zones

Timing it to coincide with known buff cycles or ultimates

Forcing enemies to choose between abandoning position or losing all sustain

Against experienced opponents, Raven’s Gaze becomes less about surprise and more about inevitability. Even if enemies move out of the initial impact area, they are often forced into suboptimal positions, breaking formations and exposing vulnerable teammates.

Raven’s Call: Pressure That Pays Off

Passive Skill – Raven’s Call

If Raven’s Gaze defines Raven’s explosive disruption, Raven’s Call defines the character’s sustained pressure. This passive ensures that Raven is never simply waiting for cooldowns. Every damaging skill contributes to long-term value.

Each time Raven deals damage with skills, they gain stacks of Raven’s Call. Upon reaching 6 stacks, the next damaging skill used within 8 seconds triggers a secondary raven summon at the target location.

This summoned strike:

Deals 120% Magic Damage to up to five enemies

Removes one stack of buffs from each hit target

Restores 60% Healing Rate HP to Raven

Has a 10-second cooldown

Raven’s Call turns sustained combat into a resource engine. The more Raven participates in fights, the more frequently they gain access to supplemental AoE damage, buff removal, and self-healing.

Passive Synergy: Why Raven Thrives in Extended Fights

Raven’s Call ensures that Raven is not reliant on Raven’s Gaze alone. Even outside of major cooldown windows, Raven continues to apply pressure through repeated buff stripping and area damage. This is especially potent against teams that rely on stacking multiple buffs over time rather than single large effects.

The self-healing component is equally important. By restoring HP based on Healing Rate, Raven gains scaling survivability that rewards intelligent stat investment. Rather than relying solely on defensive cooldowns, Raven sustains through consistent offensive presence.

This creates a feedback loop:

Deal damage → build stacks → trigger ravens → remove buffs → heal → stay in the fight longer → repeat.

Raven’s Role in Team Compositions

Raven excels in compositions that value control, attrition, and tempo dominance. While Raven can function as a solo disruptor, their true strength shines when paired with teammates who capitalize on weakened, debuffed enemies.

Ideal synergies include:

Burst damage dealers, who can eliminate targets once buffs and shields are removed

Zone controllers, who keep enemies inside Raven’s Gaze impact area

Anti-mobility tanks, who punish slowed or repositioning enemies

Raven also functions as a powerful counterpick. Against sustain-heavy teams, Raven can single-handedly collapse defensive strategies by denying HoT effects and shield rotations entirely.

Raven in PvP: Turning Power Spikes into Weaknesses

In PvP, Raven’s value skyrockets as player skill increases. Experienced players rely heavily on precise buff timing, defensive layering, and healing windows. Raven dismantles all three.

Well-timed Raven’s Gaze can neutralize enemy ultimates, strip invulnerability setups, and leave even tanky frontliners exposed. Meanwhile, Raven’s Call ensures constant chip damage and buff erosion, preventing opponents from ever fully stabilizing.

Importantly, Raven does not need to secure kills to be effective. Every fight Raven participates in becomes more exhausting for the enemy team, draining resources, cooldowns, and positioning options.

Raven in PvE: Control Over Chaos

In PvE content, Raven’s kit translates into exceptional crowd control and debuff utility. Groups of enemies that rely on buffs or regeneration effects lose their defining advantages. Boss encounters that feature shield phases or healing mechanics become significantly easier when Raven is present.

The AoE nature of both Raven’s Gaze and Raven’s Call allows Raven to handle clustered enemies efficiently, while the self-healing ensures survivability during extended encounters.

Skill Expression: What Separates Good Ravens from Great Ones

Raven is not a low-skill character despite having straightforward abilities. Mastery comes from:

Predicting enemy movement for Raven’s Gaze placement

Tracking buff cooldowns and timing dispels for maximum impact

Managing Raven’s Call stacks to trigger procs at optimal moments

Maintaining pressure without overextending

Great Raven players understand that their job is not to top damage charts, but to control the flow of the fight. When Raven is played correctly, enemies feel constantly behind cheap Warborne Above Ashes Solarbite, reacting rather than executing their own plans.

Conclusion: Raven as the Art of Denial

Raven represents one of Warborne: Above Ashes’ most refined design philosophies: power does not always come from dealing more damage—it comes from removing the enemy’s ability to function. Through Raven’s Gaze and Raven’s Call, Raven transforms buffs into liabilities and extended fights into unwinnable wars of attrition for the opposition.

For players who enjoy strategic dominance, battlefield control, and the quiet satisfaction of dismantling enemy game plans piece by piece, Raven offers a uniquely rewarding experience. Master Raven, and you won’t just win fights—you’ll decide how those fights are allowed to be played.